Development

Roadmap

Phased work across plugins, servers, and this site. Pick a phase on the timeline to read the full notes here — authoritative checklists still live in the repo under docs/roadmap/.

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Phase 4· Plugins & penalties

Advanced plugins & collision penalties

Plugin split (overlay, noclip at race start, collision stack), speed-based stacks, throttle and noclip phases, decay, and clearer in-game messaging.

Current focus

Phase 4 is the main active track: collision penalties are severity-based from impact speed, repeat offenses stack up to ten levels with throttle cuts, noclip windows, optional pit teleport, and decay when driving clean.

A dedicated in-game penalty overlay mirrors the lap notification pattern: movable, readable stack count, and countdowns for each phase.

  • 24-style record matrix for laps (who × when × what combination)
  • Redesigned lap and weather notification layout and animations
  • Collision cooldown to avoid multi-stack spam from one incident
  • Remaining work includes auto-ban at max stacks and optional persistence across reconnects

Anti-troll angle

The goal is not only “punish crashes” but make repeat griefing expensive while giving players a clear path back to a clean race through decay and visible state.