Phase 4· Plugins & penalties
Advanced plugins & collision penalties
Plugin split (overlay, noclip at race start, collision stack), speed-based stacks, throttle and noclip phases, decay, and clearer in-game messaging.
Current focus
Phase 4 is the main active track: collision penalties are severity-based from impact speed, repeat offenses stack up to ten levels with throttle cuts, noclip windows, optional pit teleport, and decay when driving clean.
A dedicated in-game penalty overlay mirrors the lap notification pattern: movable, readable stack count, and countdowns for each phase.
- 24-style record matrix for laps (who × when × what combination)
- Redesigned lap and weather notification layout and animations
- Collision cooldown to avoid multi-stack spam from one incident
- Remaining work includes auto-ban at max stacks and optional persistence across reconnects
Anti-troll angle
The goal is not only “punish crashes” but make repeat griefing expensive while giving players a clear path back to a clean race through decay and visible state.